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Views: 2116 | Last Update: 18/12/2011
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Oleg KoreybaKoreyba Arts Kiev, Ukraine www.koreybaarts.com cg3dportrait.com |
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Professional Details |
| Total Experience: | 13 years and 1 month |
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| Work Experience: | Summary The third-generation artist. Finished Kiev Taras Shevchenko Art School and in 1998 graduated from the National Academy of Fine Art and Architecture, faculty of graphic art. Successful artist, have produced hundreds of graphic and fine art works awarded at domestic and international art events. At present lots of the works are in private collections in Europe and the US. I have been engaged in game production for more than 12 years, entering the industry in 1999 as Concept Character Artist, CG / 3D Character Modeler/ Texturer. Participated in 17 game projects of various genres, published by THQ, Microsoft, Ubisoft, CDV Software, Hip Games, Fireglow, 1C, RabbitHoles and others world-known brands. Created about a hundred of game characters, as well as weapons and military equipment, participated in level design. Working some 4 years as Art Director/ Lead Character Artist, directed art production, coordinated cooperation with internal technology groups as it related to pipelines and process. Mastering cutting-edge technologies, effective software for graphic images production, I strive to be conversant with the front-rank achievements. Since 2008 I have been carried away by application of 3D modeling in portraiture. My 3D models have been used not only in video games, but also in holography, 3D printing, prototyping and computer-controlled carving (milling on CNC). Skilled in: Maya, 3DsMax, Photoshop, Zbrush, Mudbox, Unreal Engine and others. Specialties Characters, Creatures, Concept Art, Portraits, for Game, Film, Hologram, Bas-relief and 3D Print... 3d modeling, (High and Low polygon), Digital sculpting, Normal maping, Texturing, UV mapping, Lighting and Rendering, Supervision and Production. Fine Art: Oil Portraits and Paintings. Experience founder/CEO, CG / 3D Artist KoreybaArts June 2008 – Present (3 years 3 months) Koreyba Arts is a mature art team that provides world-class art production services for game development, holography, 3D printing, prototyping and computer-controlled carving, as well as for animated and feature film production namely: 3D faces, heads, persons, bodies, clothes, creatures, sculptures, bas-reliefs, objects, etc. Investors are welcomed. For the Studio portfolio please visit http://www.koreybaarts.com/ Among our largest clients is "CrimeCraft" Project http://www.crimecraft.com for which the Studio has produced about 80 models http://www.koreybaarts.com/portfolio/titles/56/ - 30 NPC - 28 Cloth items (main characters) - 12 Female Heads (main characters) - 12 Male Heads (main characters) with modeling, high poly sculpting, uv maping, normal maping, texturing, and customization system. Another large client is "Metro 2033: the Last Refuge" Project http://metro2033game.com for which Koreyba Arts created 16 Characters. http://www.koreybaarts.com/portfolio/titles/57/ Art Director Vogster Entertainment April 2007 – June 2008 (1 year 3 months) Art Direction at CrimeCraft project http://www.crimecraft.com, Persistent World Next-gen Shooter (PWNS) based on Unreal 3 engine. Characters and Weapons area. • Established a game art style working closely with the Producer and Game Design Head; • Established art work schedule, allocated and validated tasks; • Tracked the art-assets as they were generated, ensuring their adherence to the production vision; • Coordinated with internal technology groups as it related to pipeline and process. Lead Freelance 3D Artist 4A Games 2007 – 2007 (less than a year) • Managed the external character art team; • Interfaced with the concept art team to ensure consistency between concept and game character assets; • Made a significant direct contribution to the creation of 3D game character assets. For "Metro 2033: the Last Refuge" I created 4 main character heads with modeling, high poly sculpting, uv maping, normal maping, texturing and 3 character heads with modeling, uv maping and high poly sculpting: http://koreyba.cgsociety.org/gallery/722008/ 3D Artist, Concept Artist, Texture Artist, Light and Shader Artist DIOsoft August 2004 – April 2007 (2 years 9 months) Participated in "Pirate Hunter Game" (Pirates XXI Centure) Project. Created 3D game character assets being responsible for their visual authenticity. Lead Freelance 3D Artist Sirius Games 2005 – 2006 (1 year) Participated in "Escape From Paradise City" project. Managed the internal character art team which created 28 characters with modeling, texturing and rigging: http://www.koreybaarts.com/portfolio/titles/74/ http://www.gamespot.com/pc/rpg/paradisecity/images.html?page=2 Freelance 3D Modeler Mandel ArtPlains, Digital Spray Studios 2004 – 2004 (less than a year) Participated in "You Are Empty" Project http://games.1c.ru/you_are_empty/ Created 3D game character assets (4 characters) with modeling and uv maping. 3D Artist, Concept Artist, Texture Artist GSC Game World December 2001 – July 2004 (2 years 8 months) Participated in the following projects: • "Heroes of Annihilated Empires" (as Character Concept Artist/ Modeller/ Texturer) • "Alexander" (as Character Modeler/Texturer) • "Firestarter" (as Character Concept Artist/ Modeller/ Texturer) For reference please visit http://www.koreybaarts.com/portfolio/titles/65/ Concept Artist, 3D Artist Fireglow Games July 2003 – July 2003 (1 month) Participated in "Stranger" Project http://www.strangergame.com. Did some character concept art works, and created 3D Character models. Concept Artist, Texture Artist Boston Animation September 1999 – November 2001 (2 years 3 months) Participated in "Brute Force" Project www.xbox.com/en-US/games/b/bruteforce/ as Character Texturer. Participated in "Freelancer game" projects www.microsoft.com/games/freelancer/ as Concept Artist/ Texturer. |
| Specialization: | Modeling, Texturing, Lighting, Rendering, Sculpting, CG/3D Character design |
| Software's Known: | 3ds Max, Maya, ZBrush, Mudbox, Photoshop |
| Education: | 1. Academy of Fine Arts and Architecture, Kyiv, academy website http://www.naoma.edu.ua Bachelor of science, Graphic Art 1992 – 1998 2. Kyiv, Taras Shevchenko Ukrainian High School of Fine Arts Painting 1985 – 1992 my fine art: http://olegkoreyba.com/ |
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